Confirmation bias
Favoring information that confirms our existing beliefs, leading to blind spots
Seeing what U want to see might lead to missed opportunities and rejections
Psychological biases in Life (and in Agile development too):
Confirmation bias
Favoring information that confirms our existing beliefs, leading to blind spots
Seeing what U want to see might lead to missed opportunities and rejections
Hick's law
The more choices that are available to the user, the longer it will take them to reach a decision
Challenge to make the right choice of manycan lead to procrastination
Loss aversion
Disliking losses more than enjoying gains
Hating to lose might lead to missed opportunities and risk-averse behavior
Planning fallacy
Underestimating required the time and effort
False belief it's just copy-pastemight lead to missed deadlines and overtimes
Decision fatigue
Quality of decisions declines with number of made choices, people get tired
Increasing quantity of decisionsmight lead to impulsive and poor choices
Anchoring effect
Relying too heavily on initial information
Initial anchormight limit exploration of better options and lead to suboptimal decisions
Cognitive dissonance
The mental discomfort of holding conflicting beliefs
Actions contradicting beliefslead to justifying behaviors and demotivation
Negativity bias
Paying more attention to negative information
Focusing on bad newscan hinder motivation, creativity, and problem-solving
Recency bias
Placing greater emphasis on recent information
Highlighting the fresh memoriespotentially overlooking past experiences or trends
Peak-end rule
Giving more importance to the peak and end of an experience
Judging peak and end experiencecan influence overall perception
Pattern matching
Identifying patterns, even if they are not actually there
Craving for pattern existencemight lead to misinterpretations and biases
Scarcity effect
The perceived value of something increases when it is seen as limited or in short supply
Deficitincreases the Fear Of Missed Opportunities
Social desirability bias
People desire to be seen favorably by others
Trying to look good in others eyescan lead to false beliefs and group mistakes
Endowment effect
Valuing own things more than things other’s even if the objective value is the same
Undervaluing otherscan lead misjudgement and negativity
Ego depletion
Using the limited energy of Ur willpower
Tired people are lazycan lead to whatever like decisions
Decoy effect
An easy to discard extra option changes the proposition value for the others
Unsuitable optionleads to decisions based on comparative values
Von Restorff effect
Users notice items that stand out among the rest more
Distinctive itemattracts more attention
Spark effect
People are more likely to take action when the effort is small
Small action is easier to accepttiny step boosts motivation to do it
Curiosity gap
Evolutionary, we desire to seek out for missing information
Brain fulfills missing partsattracts to wonder
Skeuomorphism
It’s easier to adapt to more familiar things
Things mimicking real-world onesare more familiar and require less cognitive load
Variable reward
We tend to enjoy the unexpected rewards more
Unexpected rewardsare more enjoyable
Survivorship bias
Focusing only on the “surviving” observations, excluding points that didn’t survive
Considering only success subgroupmistakenly makes the data set incomplete
Occam’s razor
Don’t create extra entities without necessity, the simplest one is usually the best
Any extra items U addincrease complexity and possibility of errors
Reactance
People are less likely to adopt a behavior when they feel forced
Forcing behaviour may backfirebe rejected & make opponent false-beliefs/beliefs stronger
Miller’s law
Humans can only keep ~7 items in their working memory
Keeping in mind ~7 items – more is exhausting and usually inefficient
”Imho, regardless of the job title, whole team would benefit from knowing these principles”